Category: Nightlancer

Weapon mastery, drugged calm and neural overdrive

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A very mixed selection of new artwork in this update, a mundane item made potent instead by the specialisation of the user, exotic drugs to keep you calm under pressure and a brain implant to overdrive your reaction speed.
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Nightlancer at Gamesfest

See the Nightlancer exhibit at Gamesfest. Next exhibit Dragonmeet on 2nd December in London. Read more

Tech to strike harder, aim better, remember more

#cyberpunk #game #art #nightlancer

The latest artwork for Nightlancer brings a range of technology to enhance your capabilities.
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Streets phase development

Further development of the new Streets phase, read more.

Rapid-fire play at Colours

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Good to see the #Colours show again and I had a good time showing #Nightlancer to a new range of players. Also two more exhibits for this year.

#cyberpunk #indiedev

Nightlancer artwork update

#cyberpunk #art #nightlancer #indiegame #indiedev #boardgame

See the latest artwork on show for #Nightlancer.
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Nightlancer ideas for later

In the process of working through all my feedback notes and ideas to sort and organise them, I go through classifying them in one of three ways: Now, Not Now or Not Ever.   Now means just that. It’s a good idea/bit of feedback and I’m going to take action on it either right away…

Cut-throat at Handycon

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Lots of new Nightlancers at Handycon, great experience, will be visiting them again. Two more conventions lined up!

Artwork update and Manorcon results

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Next exhibit on the 12th, #Manorcon results, latest #Nightlancer art.

#cyberpunk #indiedev

Exhibits and artwork

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Upcoming #Nightlancer exhibits and all of the latest artwork.

#cyberpunk #indiedev