Hi! I’m Seph (short for Joseph), designer for Adversity Games.
I’ve been a gamer since I was a child and I have designed games since I was a teenager. I build challenging games with strong integrated themes, significant player interaction and a lot of fun!
I successfully Kickstarted my first game Nightlancer in March 2020 and it was finished and available in September 2021.
I play a lot of video games too, especially puzzle games. I like sci-fi, horror and cyberpunk movies. I’m a regular runner and occasional swing dancer. I like reading and learning a lot.