Adversity Games on Indie Games Avenue

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Jo~Seph

Indie games publisher developing new and challenging games.

2 thoughts on “Adversity Games on Indie Games Avenue

  1. Really enjoyed the Nightlancer demo with 3 friends – can’t wait for the release/KS! The semi(quasi) coop nature with the missions adds a great deal to the experience, and I like the balance of planning to missions.
    Couple of minor suggestions – if you move the icons for the permanent upgrades (implants/skills) to the right side of the cards, they’d slide really nicely under the right side of the player boards, leaving the + skills numbers and icons displayed. This would also separate them from the single or optional use cards (weapons/bombs) visually. On the design front as well – the red/green mission tracks might present a bit of an accessibility issue.
    Very polished prototype though, with the card art and text all in place I’d totally play it again (and again) even in raw form!

    1. Hi Ralph

      Thanks for your support!

      Yes the permanent upgrades will get some minor changes so make it more clear that you can stack them up, and locating the icons on the right edge would make it hard to miss.

      The next big show is Tabletop Gaming Live in London, 28th-29th September. Hope you’ll be able to make it!

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